Desert

Game available in Itch.io.

Soruce code in Github.

Programming grid games in assembly for VIC-20.


Main differences

In a text adventure, each location is usually unique.

Desert is a grid game, where the most important thing is the exploration of a grid. A grid game repeats many locations.

I have taken the largest grid size that fits in a byte: 16 x 16 squares for a total of 256 and I have plenty of memory left over. Larger grids may be used. Later, I will explain different ideas for using larger grids.

ROM subroutines

As I told you in Pursuing tom Ram, I use as many ROM subroutines as I can to save memory. The subroutines I use in Desert are these.

All but one of the subroutines I have also used in Pursuing Tom Ram. The new subroutine is PRTFIX, which I use to print numbers on the screen.

  
; Subrutines
PRTSTR = $CB1E
CHROUT = $ffd2 
CHIN = $FFCF 
CLRS = $e55f ; CLR Screen
PRTFIX = $ddcd ; Convert and pritns and integer